Week 14 - The Final Performance
Starting straight from where I left off I’m going to continue my work animating Jade using the real time capture. My first take was...
Starting straight from where I left off I’m going to continue my work animating Jade using the real time capture. My first take was...
This week I plan on completing the initial goals of this project by streaming my own performance piece into Unreal. I am going to stream...
More Technical Difficulties… The beginning of this week has unfortunately had a number of issues that have led to some setbacks and the...
Setting up the Plugins Firstly I need to make sure that the LiveLink plugin for both iclone and unreal is installed on both programmes....
With my character now re-exported from Maya with correct naming conventions and sent into Reallusion 3D exchange I can continue with the...
Adobe Fuse Getting back to where I left off I have decided to look into Adobe’s answer to the ‘build your own digital human’ Fuse....
The last few weeks have seen an unprecedented amount of change in the world. With COVID-19 quickly spreading, the UK has now put into...
Fixing errors on final high poly mesh: Whilst continuing with the fine detailing on Fenrir, a few major errors with the mesh became...
Real Time Rendering in Unreal- Firstly some background research into real time rendering (Focusing on Unreal). The two main areas of...
Combining the mesh and Re-topo- Firstly I have combined the separate pieces of the wolf into one group in Z brush. Which can be seen...
Continued Blocking Work- 📷📷 Initial Block is too Jackal Like from the front. Feedback from peers suggested the creature reminded them...
Concept Art - This week I am beginning to wrap up the concept art process for Fenrir. It’s been tough developing Fenrir’s look due to the...
This is my final Proposal for my final year project: Proposal For my final year project I want to expand on some of my favorite modules...